![]() Each minigame features a short tutorial to help you understand the task before jumping into the song. ![]() You tap and "flick" the stylus to the beat of original music by Japanese pop producer Tsunku, in order to make your avatar volley ping-pong balls, for example, or to make one moai mimic the singing of another. Rhythm Heaven differs from WarioWare in that the minigames are longer (up to a couple of minutes) and all musical. The WarioWare team is also behind Rhythm Heaven, as well as its GBA predecessor (which never made it outside of Japan), and it shows. If you've played WarioWare, you can imagine the basic look and feel of Rhythm Heaven: a string of brief minigames presented in disparate, deliberately lo-fi styles, covering a wide variety of subjects, characters, and tasks. The fact that it's incredibly adorable doesn't hurt. By making you do all kinds of different stuff rhythmically, it becomes a game less about simulating any one thing and more about pure rhythm. But it's not really about any of those things. ![]() Nintendo's Rhythm Heaven, to use the nomenclature, could be described as Soccer Ball Bounce Hero, Love Potion Mixing Hero, Race Car Photography Hero, Lizard Mating Dance Hero (that's right) and about 50 other things. ![]() These days, it's impossible to talk about rhythm games without bringing up Guitar Hero and/or Rock Band.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |